The goal is for each team to develop an Autonomous Underwater Vehicle (AUV) which can negotiate the tasks put forth under a prescribed time and at the same time, to learn about underwater robotics and have fun in the process.

The SAUVC 2017 Participants.
A team may consist of up to 11 participants including faculty supervisors. There are two categories of teams - student and open. For a team to be in student category, at least half of the participants must be full-time students at the time of registration.

One of the teams with faculty co-supervisors from the 2017 Competition.
All teams have to submit a video of their AUV prior to the competition. The video HAS TO
Note: The video will not be played beyond 30 seconds, so whatever you want to showcase, must be done strictly within the 30 seconds.
Donts: For your video, DO NOT
Videos will be reviewed by the organizing committee and around 35 teams with the best vehicles will be short-listed to attend the competition. The above criteria are the basic necessary criteria, failing which the teams wont be short-listed. The exact number of teams to be short-listed will be finalized based on logistical developments.
The organizers reserve the right to publish the video submissions after the competition.
As SAUVC will happen right after OCEANS Sanya, we’re pleased to introduce the Innovation Award that will help teams connect with a wider marine robotics community. In addition to the video, you will have to submit a 2-page extended abstract and the top three will earn one free student conference registration per team to present in the OCEANS general poster session. We strongly believe it will be a great opportunity for the awardees to meet and network with industry and academic leaders in the field of marine robotics.
Important Note: This will only be a free registration grant and cannot be used for travel or accommodation. OCEANS Sanya conference will be held from May 25-28, just a few days before SAUVC and thus awardees will be required to arrive early to present their work. This extended abstract submission via SAUVC submission portal will be used ONLY for evaluating the award, and will not be published in OCEANS conference proceedings.
Eligibility -
What to Submit -
We would be looking for novel ideas that -
Following will be the factors considered- Novelty of the innovation (highest), Validation, Impact and Clarity. The novel idea does not necessarily have to be hardware related but could be a combination of both hardware and software.
For SAUVC’s Innovation Award, abstracts will be submitted via the Google Form for video submission that has been mailed to teams upon registration, by the same deadline as that for the video. If you are yet to receive the registration confirmation email, please check your spam box first, or contact us at auvc.singapore@outlook.com.
Separately from this, teams are welcome (and strongly encouraged!) to also submit their research work as a conference paper or a poster to OCEANS Sanya. Please remember that the criteria mentioned above apply only to the SAUVC Innovation Award abstracts. The OCEANS conference has its own submission guidelines and review process which will be undertaken by separate reviewers, so do read their call for abstracts carefully before submitting: https://sanya26.oceansconference.org/call-for-abstracts/

A team attempting qualification in the 2017 Competition.

Top view of the qualification arena from the 2022 Competition. Note that dimensions would be different for the 2026 arena.
The challenge will be held in an indoor swimming pool (25m x 16m).

Top & side views of the Finals Arena (not to scale).

Picture of the Arena from 2017 Competition.

Picture of the 2026 Arena.
The qualification rounds would be held in the pool.

Top & side views of the Qualification Arena (not to scale).
The qualification starting line is a marked 1m wide section of the pool wall from where the AUV should be deployed from. The AUV has to touch the wall at the begining of the run.
At approximately 10m from the starting line the qualification gate is hanging from the surface of the water. The AUV has to go through the gate completely to get 1 qualifying point. If the AUV touches ANY of the 3 sides of the qualification gate, the attempt is considered a failure.
| Prop | Description | |
|---|---|---|
| 1 | Qualification Gate | 150cm wide spanning from bottom of the pool to the top, hanging from the water surface with orange markings on both port and starboard sides. |

Front-view of the qualification gate.
The starting zone is a 140×140cm area marked on the surface of water. The teams must start their AUVs from this area. The team may only place the AUV at the water surface, it must autonomously submerge before leaving the starting zone. Teams may also place their communication equipment in the starting zone in the finals, but not during the qualifiers.

Picture of the Starting Zone from 2022 Competition.
There are 4 tasks in the challenge:
The first task, Navigation, is mandatory and must be completed before attempting any other task. The other tasks can be attempted in any order. Surfacing at any point signifies end of the attempt.
The aim of this task is to swim through a gate placed at the bottom of the pool. The gate may be located anywhere on a horizontal line, parallel to the side of the swimming pool, approximately 16m away from the starting zone. See Figure 4. The AUV has to swim through the 100 cm tall gate without touching the gate or touching or knocking the ball from any of the flares (including the ones placed for the communication task, read more below).
A orange flare may be located anywhere in a rectangular zone 4m-8m from side of the arena, before the gate. The AUV has to avoid touching the orange flare. Any part of the AUV touching the orange flare causes an immediate abort of the attempt.

Picture of the gate from the 2022 Competition. Note that dimensions would be different for the 2026 competition.
If the AUV successfully passes through the gate,15 Points will be awarded.
| Prop | Description | |
|---|---|---|
| 1 | Gate | 150cm wide and 100cm tall gate with striped red and green markings on port and starboard sides respectively. |
| 2 | Orange Flare | ~15cm diameter flare with height spanning from bottom to top of the pool, and orange in color. |

Front-view of the gate.

Front-view of the orange flare.

Orange flare from 2022 Competition. Note that dimensions would be different for the 2026 arena.

Gate and orange flare from 2022 Competition. Note that dimensions would be different for the 2026 arena.
The aim of the task is to detect and acquire a target among a series of drums at the bottom of the pool, in the target zone.
There are 4 colored drums in the arena. One of the drums, chosen at random, will be blue in color, while the rest are red in color. One of the red drums, chosen at random, will contain an acoustic pinger. The AUV needs to drop a ball in one of the drums to successfully complete this task. Points will be awarded based on which drum the ball is dropped into. In the event of multiple balls being dropped, only the first ball is taken to consideration.
The location of the red drum which contains the acoustic pinger may be randomized between attempts, as may be the order of the drums. The order of the drums and location of the pinger will be decided by the organizing committee.
Points will be awarded as follows.
| Prop | Description | |
|---|---|---|
| 1 | Drum | 60cm in diameter and 30cm in depth. |
| 2 | Ball | 3.5-4.5cm in diameter and weighs no more than 200g in air. Provided by teams. |
| 3 | Drum Pinger | RJE International Pinger Model No. ULB-362B/45 kHz. |

Picture target zone and drums from the 2017 Competition. Note that the green mat may not be present to mark the target zone for the 2026 arena.

Picture of a 45kHz pinger.
The aim of this task is to reacquire a previously detected target.
This task is only attempt-able if the Target Acquisition has been successfully completed. Furthermore, the AUV has to pass through gate once more fully (in any direction), before it can attempt the Target Reacquisition task.
After the AUV has crossed the gate once more after the Target Acquisition task, it needs to reacquire the target and pick up the ball that it dropped in the Target Acquisition task. The AUV has to hold on to the ball till the end of attempt to successfully complete this task.
This task does not have to be attempted immediately after Target Acquisition task, other tasks may be attempted in between.
If the AUV successfully picks up the ball and holds on to it till the end of the attempt, 60 Points will be awarded.
| Prop | Description | |
|---|---|---|
| 1 | Ball | Same ball used in target acquisition task. Provided by the teams. |
The aim of this task is to localize on coloured flares and bump them causing a golf ball to drop out. There are 3 coloured flares in the arena, one red coloured flare, one yellow coloured flare and one blue coloured flare. These flares could be located anywhere within the main arena. The AUV may locate and bump a flares in a specified order, which may be communicated to the AUV, to receive bonus points.
On every attempt, after the AUV successfully completes the Navigation task, the team will be informed of the order in which the flares have to be bumped. The specified order may be different between different attempts. The order will specified using the following notation, joined by a hyphen (-).
So, for example, specifying the order as R-B-Y would mean that the AUV has to bump the red flare first, followed by the blue flare and finally the yellow flare.
The team is then allowed to communicate the order with their AUVs using their communication equipment.
Points would be awarded as follows.
| Prop | Description | |
|---|---|---|
| 1 | Red Flare | 80cm tall, ~1.6cm in diameter, and red in color. |
| 1 | Yellow Flare | 80cm tall, ~1.6cm in diameter, and yellow in color. |
| 1 | Blue Flare | 80cm tall, ~1.6cm in diameter, and blue in color. |

Side-view of the flares.
Breaching the surface any point during the mission causes end of the current attempt, the total points for that attempt will be computed based on the tasks accomplished in that attempt and the timing bonus (if applicable) and a 5 Points bonus for ending. The team may wish to retry if they still have time left.
At any time during the mission, current attempt can be aborted, by indicating to the Game Master. The divers would then retrieve the AUV back to the starting zone. The timing for the current attempt is stopped at the time of indication. The team may wish to retry if they still have time left.
In the case of an aborted attempt, the team would be awarded the points for all previously successfully completed tasks during the current attempt.
If the AUV touches the bottom or the side walls of the pool for a cumulative time of more than 10 seconds or 5 discrete touches, the current attempt would be automatically aborted. The divers would then retrieve the AUV back to the starting zone. The team may wish to retry if they still have time left.
In the case of an automatic aborted attempt, the team would be awarded the points for all previously successfully completed tasks during the attempt.
At the end of an attempt, as long as the AUV has successfully completed at least 2 tasks, the Navigation task and any other task, bonus points proportional to the remaining time will be awarded in accordance with the following formula.
Bonus points = (900 - RUN_TIME) • 0.03
For eg. For a run time of 420s, Bonus = (900-420)•0.03 = 14.4 Points
There are penalty points for touching the floor or wall of the pool at any time, and also for touching the gate during a specific attempt. This penalty points are:
| Description | Penalty Points | |
|---|---|---|
| 1 | Touching the gate | 2 |
| 2 | Touching the bottom of the pool or wall | 5 |
There is no penalty for your actuator touching the inner part of the drum during the act of deploying or retrieving during Task 2 and 3. However, touching the outer part of the drum or with the vehicle body can incur the same penalty as touching the pool floor.
Here are some examples scenarios and how they would be scored.
| Task | Points | |
|---|---|---|
| 1 | Navigation Task | 15 |
| 2 | Touching the gate | -2 |
| 3 | Surfacing | 5 |
| Attempt Total | 18 |
| Task | Points | |
|---|---|---|
| 1 | Navigation Task | 15 |
| Attempt Total | 15 |
| Task | Points | |
|---|---|---|
| 1 | Navigation Task | 15 |
| 2 | Target Acquisation Task (Visual) | 30 |
| 3 | Touching the wall | -5 |
| Attempt Total | 40 |
| Task | Points | |
|---|---|---|
| 1 | Navigation Task | 15 |
| 2 | Target Acquisition Task (Visual) | 30 |
| 3 | Communication & Localization Task | 20 |
| 4 | Surface Bonus | 5 |
| 5 | Run time Bonus | 15 |
| Attempt Total | 105 |
| Task | Points | |
|---|---|---|
| 1 | Navigation Task | 15 |
| 2 | Target Acquisation Task (Visual) | 30 |
| 3 | Communication & Localization Task | 40 |
| Attempt Total | 85 |
| Task | Points | |
|---|---|---|
| 1 | Navigation Task | 15 |
| 2 | Target Acquisation Task (Visual) | 30 |
| 3 | Communication & Localization Task | 60 |
| Attempt Total | 105 |
| Task | Points | |
|---|---|---|
| 1 | Navigation Task | 15 |
| 2 | Target Acquisation Task (Visual) | 30 |
| 3 | Communication & Localization Task | 120 |
| 4 | Surface Bonus | 5 |
| 5 | Run time Bonus | 15 |
| Attempt Total | 185 |

Example a kill switch on an AUV from 2015 Competition.
Teams may be disqualified if :
If you spot any errors in the rulebook or have queries about the rules, please email rules@sauvc.org or contact us through our website.